Wednesday, 17 April 2013

Texturing a Character

I was given the finished model for the main character in Dimension infinite, all UV mapped and ready to texture. Here is what the model looks like with out the Texture.


I got given a simple coloured drawing that showed what Ed Bulmber wanted the character to look like. This helped me know what I am working towards. This is the drawing Ed sent to me.


Drawing done by Edward Bulmber.

Looking at this I then started to colour the guy in. Ed wanted to use bump maps so we could add detail to the man as well. Dine the body was one modeled piece we needed to show different materials, so to so this we added a bump to the different parts. Here are the Photoshop files of my bump map and the colour file. 


The colour and the bump for the body. White raises the bump and black lowers the bump and gray is in between.


The face colour and bump.


The hat colour and bump.

Once I finished the colour I the applied the colour using Mia material X passes. This material allows us to use bump. 

While exploring the Mia material I found out that you can apply more that one material on to the character. I wanted more detail on the skin so I started to play with granite bump. This made the skin have more of a texture to it. We also had a play around with a skin shader. This made the skin slightly too orange but we liked the texture so since Mia material allows you to place shaders on to it we placed both on to it. 

Here are a few renders using sun and sky lighting. 


as you can see in the renders, I added a very strong bump on the band around the hat, the ears and the hair. This gave the model a cartoon/plasticine look.  So far i am happy with it. 

I will also be doing Ed Hudsons characters as well. keep an eye out for them.

Thank you for reading :) x

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